http://www.bagse.com/technology/ROLAND_TB303_GUIDE_index.htm
1001 BINARY NOTE ON
1000 BINARY NOTE OFF
0000 BINARY CHANNEL 1
1111 BINARY CHANNEL 16
CV OUT ON 303 DOES NOT PASS ON
ACCENT
MIDI PROTOCOL 3 STATUS BYTES TO
MESSAGE 1 START BIT 8 DATA BITS 1 STOP BIT
CHANNEL A=CHANNEL B=KEYBOARD
MIDI CHANNEL
WHA TCH OUT FOR CTR 01 = MOD AS
THIS UPSETS OMNI OFF, POLY ON SYNTHS
SUCH AS JUNO 106 THE SYNTHESIZER
BEING USED HAS TO BE INITIATED TO ITS OWN CHANNEL BY PRESSING THE MIDI BUTTON
AND CHANNEL BUTTON FOR
SEVERAL SECONDS OR UNTIL IT
WORKS JUST REPEAT, USUALLY THERE IS AN All NOTES OFF PROCEDURE THE ONE JUST
EXPLAINED IS FOR JUNO 106/AlPHA2.
SWITCH THE FUNCTION SWITCH TO
III FOR All DATA Rx AND USE A SYSX PATCH (FROM SEQUENCER) IF YOU GET STUCK.
FX EFFECTS
Fx improves all sounds. Same
octave frequencies cause phasing so use effects as a phase reversal system.
Effects path should be as
follows
Compression ---distortion---eq
---- chorus------ delay----- reverb
Within eq we have Q quality
factor
Q= CENTRE FREQUENCY / BANDWIDTH
Where bandwidth is the useful
frequency response between the -3dB points
e.g. if at -3dB the bandwidth is
500 Hz and these centre around the 1000 Hz mark then
Q= 1000/500 = 2
The 1 KHz mark is the most
sensitive for hearing 800 Hz for voice so try to Q around this mark and sweep
the eq on the mid range 350Hz to 4KHz this creates wah wah.
Reverb time is given as the
time it takes for a sound to decay by 60 dB in level from the original, see
delay timing charts.
Rt=0.161V/A
Sabine, for working out the
reverb time of a room coefficient <0.2
Rt is reverb time in seconds
V is volume of room metres
cubed
A is S * total room absorption
S is surface total in metres
squared
@ is alpha is average
absorption coefficient where
A=S*@